[python]飞机大战游戏(附带源程序)

我宁愿写bug⚠️,也不愿什么都不做 ❗️

💚哈喽!大家好!💚

❤️我是 一看就会,一写就废浩浩🔍❤️

💙让我带你 编程带你飞,带你飞进垃圾堆!💙

💜 如果对你有所帮助,请给我 点个赞👍!💜

[python]飞机大战游戏(附带源程序)

✈️ 这个小游戏一年前做的了,当时是自学python。 现在一直在学java,都快忘了自己还做过一个pthon小游戏了。

✈️ 今天就把源码和素材分享给大家,是可以让大家直接运行的!

✈️ 话不多说,进入正题!

文章目录

💜多个版本
💙效果图
❤️代码
💚素材源程序链接
💛附赠美图

🔵当时也是一步一步完善,做了好多版本

[python]飞机大战游戏(附带源程序)

🔴 这里看效果图(背景、飞机、子弹等都可以替换成你喜欢的样子)

[python]飞机大战游戏(附带源程序)

⚪️下面就直接上代码

import random
import time

import pygame
from pygame.constants import *

class HeroPlane(pygame.sprite.Sprite):

    bullets = pygame.sprite.Group()

    def __init__(self, screen):

        pygame.sprite.Sprite.__init__(self)
        pygame.display.set_caption('飞机大战')

        self.image = pygame.image.load('./feiji/hero1.png')

        self.rect = self.image.get_rect()
        self.rect.topleft = [Manager.bg_size[0] / 2 - 100 / 2, 600]

        self.screen = screen

        self.speed = 15

        self.bullets = pygame.sprite.Group()

    def key_control(self):
"""
        按键的监听 用来改变飞机坐标
"""

        key_pressed = pygame.key.get_pressed()

        if key_pressed[K_w] or key_pressed[K_UP]:
            if self.rect.top > 0:
                self.rect.top -= self.speed
        if key_pressed[K_s] or key_pressed[K_DOWN]:
            if self.rect.bottom < 800:
                self.rect.bottom += self.speed
        if key_pressed[K_a] or key_pressed[K_LEFT]:
            if self.rect.left > 0:
                self.rect.left -= self.speed
        if key_pressed[K_d] or key_pressed[K_RIGHT]:
            if self.rect.right < 500:
                self.rect.right += self.speed
        if key_pressed[K_SPACE]:

            bullet = Bullet(self.screen, self.rect.left, self.rect.top)

            self.bullets.add(bullet)

            HeroPlane.bullets.add(bullet)

    def update(self):
        self.key_control()
        self.display()

    def display(self):
        """显示飞机到窗口"""
        self.screen.blit(self.image, self.rect)

        self.bullets.update()

        self.bullets.draw(self.screen)

    @classmethod
    def clear_bullets(cls):

        cls.bullets.empty()

class Bullet(pygame.sprite.Sprite):

    def __init__(self, screen, x, y):
        pygame.sprite.Sprite.__init__(self)

        self.image = pygame.image.load('./feiji/bullet.png')
        self.rect = self.image.get_rect()
        self.rect.topleft = [x + 100 / 2 - 22 / 2, y - 25]

        self.screen = screen

        self.speed = 20

    def update(self):

        self.rect.top -= self.speed

        if self.rect.top < -22:

            self.kill()

class EnemyPlane(pygame.sprite.Sprite):
    """敌方飞机"""

    enemy_bullets = pygame.sprite.Group()

    def __init__(self, screen):
        pygame.sprite.Sprite.__init__(self)

        self.image = pygame.image.load('./feiji/enemy0.png')
        self.rect = self.image.get_rect()
        x = random.randrange(1, Manager.bg_size[0], 50)
        self.rect.topleft = [x, 0]

        self.speed = 10

        self.screen = screen

        self.bullets = pygame.sprite.Group()

        self.direction = 'right'

    def display(self):
        """显示飞机到窗口"""
        self.screen.blit(self.image, self.rect)

        self.bullets.update()

        self.bullets.draw(self.screen)

    def update(self):
        self.auto_move()
        self.auto_fire()
        self.display()

    def auto_move(self):

        if self.direction == 'right':
            self.rect.right += self.speed
        elif self.direction == 'left':
            self.rect.right -= self.speed

        if self.rect.right > Manager.bg_size[0] - 51:

            self.direction = 'left'
        elif self.rect.right < 0:

            self.direction = 'right'

        self.rect.bottom += self.speed

    def auto_fire(self):

        random_num = random.randint(1, 15)

        if random_num == 8:
            """自动开火 创建子弹对象 添加到列表里"""
            bullet = EnemyBullet(self.screen, self.rect.left, self.rect.top)
            self.bullets.add(bullet)

            EnemyPlane.enemy_bullets.add(bullet)

    @classmethod
    def clear_bullets(cls):

        cls.enemy_bullets.empty()

class EnemyBullet(pygame.sprite.Sprite):

    def __init__(self, screen, x, y):
        pygame.sprite.Sprite.__init__(self)

        self.image = pygame.image.load('./feiji/bullet1.png')
        self.rect = self.image.get_rect()
        self.rect.topleft = [x + 50 / 2 - 8 / 2, y + 39]

        self.screen = screen

        self.speed = 20

    def update(self):

        self.rect.bottom += self.speed

        if self.rect.top > Manager.bg_size[1]:
            self.kill()

class GameSound(object):
    def __init__(self):
        pygame.mixer.init()
        pygame.mixer.music.load("./feiji/bg2.ogg")
        pygame.mixer.music.set_volume(0.5)

        self.__bomb = pygame.mixer.Sound("./feiji/bomb.wav")

    def playBackgroundMusic(self):
        pygame.mixer.music.play(-1)

    def playBombSound(self):
        pygame.mixer.Sound.play(self.__bomb)

class Bomb(object):

    def __init__(self, screen, type):
        self.screen = screen
        if type == 'enemy':

            self.mImages = [
                pygame.image.load("./feiji/enemy0_down" + str(v) + ".png") for v in range(1, 5)]
        else:

            self.mImages = [pygame.image.load(
                "./feiji/hero_destroy" + str(v) + ".png") for v in range(1, 4)]

        self.mImages += self.mImages

        self.mIndex = 0

        self.mPos = [0, 0]

        self.mVisible = False

    def action(self, rect):

        self.mPos[0] = rect.left
        self.mPos[1] = rect.top

        self.mVisible = True

    def draw(self):
        if not self.mVisible:
            return
        self.screen.blit(self.mImages[self.mIndex], (self.mPos[0], self.mPos[1]))
        self.mIndex += 1
        if self.mIndex >= len(self.mImages):

            self.mIndex = 0
            self.mVisible = False

class GameBackground(object):

    def __init__(self, screen):
        self.mImage1 = pygame.image.load("./feiji/img_bg_level_4.jpg")
        self.mImage2 = pygame.image.load("./feiji/img_bg_level_4.jpg")

        self.screen = screen

        self.y1 = 0
        self.y2 = -Manager.bg_size[1]

    def move(self):
        self.y1 += 2
        self.y2 += 2
        if self.y1 >= Manager.bg_size[1]:
            self.y1 = 0
        if self.y2 >= 0:
            self.y2 = -Manager.bg_size[1]

    def draw(self):
        self.screen.blit(self.mImage1, (0, self.y1))
        self.screen.blit(self.mImage2, (0, self.y2))

class Manager(object):
    bg_size = (512, 768)

    create_enemy_id = 10

    game_over_id = 11

    is_game_over = False

    over_time = 3

    def __init__(self):
        pygame.init()

        self.screen = pygame.display.set_mode(Manager.bg_size, 0, 32)

        self.background = pygame.image.load('./feiji/background.png')
        self.map = GameBackground(self.screen)

        self.players = pygame.sprite.Group()

        self.enemys = pygame.sprite.Group()

        self.player_bomb = Bomb(self.screen, 'player')

        self.enemy_bomb = Bomb(self.screen, 'enemy')

        self.sound = GameSound()

    def exit(self):
        print('退出')

        pygame.quit()

        exit()

    def show_over_text(self):

        self.drawText('gameover %d' % Manager.over_time, 100, Manager.bg_size[1] / 2,
                      textHeight=50, fontColor=[255, 0, 0])

    def game_over_timer(self):
        self.show_over_text()

        Manager.over_time -= 1
        if Manager.over_time == 0:

            pygame.time.set_timer(Manager.game_over_id, 0)

            Manager.over_time = 3
            Manager.is_game_over = False
            self.start_game()

    def start_game(self):

        EnemyPlane.clear_bullets()
        HeroPlane.clear_bullets()
        manager = Manager()
        manager.main()

    def new_player(self):

        player = HeroPlane(self.screen)
        self.players.add(player)

    def new_enemy(self):

        enemy = EnemyPlane(self.screen)
        self.enemys.add(enemy)

    def drawText(self, text, x, y, textHeight=30, fontColor=(255, 255, 255), backgroudColor=None):

        font_obj = pygame.font.Font('./feiji/baddf.ttf', textHeight)

        text_obj = font_obj.render(text, True, fontColor, backgroudColor)

        text_rect = text_obj.get_rect()

        text_rect.topleft = (x, y)

        self.screen.blit(text_obj, text_rect)

    def main(self):
        score = 0
        hp = 3

        self.sound.playBackgroundMusic()

        self.new_player()

        pygame.time.set_timer(Manager.create_enemy_id, 1000)

        while True:

            self.map.move()

            self.map.draw()

            if Manager.is_game_over:

                self.show_over_text()

            for event in pygame.event.get():

                if event.type == QUIT:
                    self.exit()
                elif event.type == Manager.create_enemy_id:

                    self.new_enemy()

                elif event.type == Manager.game_over_id:
                    self.game_over_timer()

            self.player_bomb.draw()
            self.enemy_bomb.draw()

            self.hp_player = pygame.image.load('./feiji/game_loading1.png')
            self.screen.blit(self.hp_player, (400, 700))

            if self.players.sprites():

                isover = pygame.sprite.spritecollide(self.players.sprites()[0], EnemyPlane.enemy_bullets, True)
                if isover:
                    hp -= 1

                if hp  0:
                    Manager.is_game_over = True

                    pygame.time.set_timer(Manager.game_over_id, 1000)
                    print('中弹')
                    self.player_bomb.action(self.players.sprites()[0].rect)

                    self.players.remove(self.players.sprites()[0])

                    self.sound.playBombSound()

                iscollide_1 = pygame.sprite.groupcollide(self.players, self.enemys, False, True)
                if iscollide_1:
                        hp -= 1
                if hp  0:
                    iscollide = pygame.sprite.groupcollide(self.players, self.enemys, False, True)

                    if iscollide:
                        Manager.is_game_over = True
                        pygame.time.set_timer(Manager.game_over_id, 1000)

                        items = list(iscollide.items())[0]
                        print(items)
                        x = items[0]
                        y = items[1][0]
                        print(x.speed, y.speed)

                        self.player_bomb.action(x.rect)

                        self.enemy_bomb.action(y.rect)

                        self.sound.playBombSound()

                hp_font = pygame.font.Font(None, 36)
                hp_text = hp_font.render(' X ' + str(hp), True, (255, 255, 255))

                self.screen.blit(hp_text, (440, 705))

                is_enemy = pygame.sprite.groupcollide(HeroPlane.bullets, self.enemys, True, True)
                if is_enemy:
                    items = list(is_enemy.items())[0]
                    y = items[1][0]

                    self.enemy_bomb.action(y.rect)

                    self.sound.playBombSound()
                    score += 100

                score_font = pygame.font.Font(None, 36)
                score_text = score_font.render('score ' + str(score), True, (255, 255, 255))

                self.screen.blit(score_text, (380, 0))

            self.players.update()

            self.enemys.update()

            pygame.display.update()

            time.sleep(0.03)

if __name__ == '__main__':
    manager = Manager()
    manager.main()

⭐️想要素材和程序包的自取📎

(这还不
点个赞!评论支持一下

!)

链接:https://pan.baidu.com/s/1io2QzBteBo3gqN2zDlv53A
提取码:ql2q

🍬最后附上美图一张

[python]飞机大战游戏(附带源程序)

Original: https://blog.csdn.net/weixin_57674408/article/details/123915341
Author: haohao_不秃头
Title: [python]飞机大战游戏(附带源程序)

原创文章受到原创版权保护。转载请注明出处:https://www.johngo689.com/779423/

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