我宁愿写bug⚠️,也不愿什么都不做 ❗️
💚哈喽!大家好!💚
❤️我是 一看就会,一写就废的浩浩🔍❤️
💙让我带你 编程带你飞,带你飞进垃圾堆!💙
💜 如果对你有所帮助,请给我 点个赞👍!💜
✈️ 这个小游戏一年前做的了,当时是自学python。 现在一直在学java,都快忘了自己还做过一个pthon小游戏了。
✈️ 今天就把源码和素材分享给大家,是可以让大家直接运行的!
✈️ 话不多说,进入正题!
文章目录
🔵当时也是一步一步完善,做了好多版本
🔴 这里看效果图(背景、飞机、子弹等都可以替换成你喜欢的样子)
⚪️下面就直接上代码
import random
import time
import pygame
from pygame.constants import *
class HeroPlane(pygame.sprite.Sprite):
bullets = pygame.sprite.Group()
def __init__(self, screen):
pygame.sprite.Sprite.__init__(self)
pygame.display.set_caption('飞机大战')
self.image = pygame.image.load('./feiji/hero1.png')
self.rect = self.image.get_rect()
self.rect.topleft = [Manager.bg_size[0] / 2 - 100 / 2, 600]
self.screen = screen
self.speed = 15
self.bullets = pygame.sprite.Group()
def key_control(self):
"""
按键的监听 用来改变飞机坐标
"""
key_pressed = pygame.key.get_pressed()
if key_pressed[K_w] or key_pressed[K_UP]:
if self.rect.top > 0:
self.rect.top -= self.speed
if key_pressed[K_s] or key_pressed[K_DOWN]:
if self.rect.bottom < 800:
self.rect.bottom += self.speed
if key_pressed[K_a] or key_pressed[K_LEFT]:
if self.rect.left > 0:
self.rect.left -= self.speed
if key_pressed[K_d] or key_pressed[K_RIGHT]:
if self.rect.right < 500:
self.rect.right += self.speed
if key_pressed[K_SPACE]:
bullet = Bullet(self.screen, self.rect.left, self.rect.top)
self.bullets.add(bullet)
HeroPlane.bullets.add(bullet)
def update(self):
self.key_control()
self.display()
def display(self):
"""显示飞机到窗口"""
self.screen.blit(self.image, self.rect)
self.bullets.update()
self.bullets.draw(self.screen)
@classmethod
def clear_bullets(cls):
cls.bullets.empty()
class Bullet(pygame.sprite.Sprite):
def __init__(self, screen, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('./feiji/bullet.png')
self.rect = self.image.get_rect()
self.rect.topleft = [x + 100 / 2 - 22 / 2, y - 25]
self.screen = screen
self.speed = 20
def update(self):
self.rect.top -= self.speed
if self.rect.top < -22:
self.kill()
class EnemyPlane(pygame.sprite.Sprite):
"""敌方飞机"""
enemy_bullets = pygame.sprite.Group()
def __init__(self, screen):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('./feiji/enemy0.png')
self.rect = self.image.get_rect()
x = random.randrange(1, Manager.bg_size[0], 50)
self.rect.topleft = [x, 0]
self.speed = 10
self.screen = screen
self.bullets = pygame.sprite.Group()
self.direction = 'right'
def display(self):
"""显示飞机到窗口"""
self.screen.blit(self.image, self.rect)
self.bullets.update()
self.bullets.draw(self.screen)
def update(self):
self.auto_move()
self.auto_fire()
self.display()
def auto_move(self):
if self.direction == 'right':
self.rect.right += self.speed
elif self.direction == 'left':
self.rect.right -= self.speed
if self.rect.right > Manager.bg_size[0] - 51:
self.direction = 'left'
elif self.rect.right < 0:
self.direction = 'right'
self.rect.bottom += self.speed
def auto_fire(self):
random_num = random.randint(1, 15)
if random_num == 8:
"""自动开火 创建子弹对象 添加到列表里"""
bullet = EnemyBullet(self.screen, self.rect.left, self.rect.top)
self.bullets.add(bullet)
EnemyPlane.enemy_bullets.add(bullet)
@classmethod
def clear_bullets(cls):
cls.enemy_bullets.empty()
class EnemyBullet(pygame.sprite.Sprite):
def __init__(self, screen, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('./feiji/bullet1.png')
self.rect = self.image.get_rect()
self.rect.topleft = [x + 50 / 2 - 8 / 2, y + 39]
self.screen = screen
self.speed = 20
def update(self):
self.rect.bottom += self.speed
if self.rect.top > Manager.bg_size[1]:
self.kill()
class GameSound(object):
def __init__(self):
pygame.mixer.init()
pygame.mixer.music.load("./feiji/bg2.ogg")
pygame.mixer.music.set_volume(0.5)
self.__bomb = pygame.mixer.Sound("./feiji/bomb.wav")
def playBackgroundMusic(self):
pygame.mixer.music.play(-1)
def playBombSound(self):
pygame.mixer.Sound.play(self.__bomb)
class Bomb(object):
def __init__(self, screen, type):
self.screen = screen
if type == 'enemy':
self.mImages = [
pygame.image.load("./feiji/enemy0_down" + str(v) + ".png") for v in range(1, 5)]
else:
self.mImages = [pygame.image.load(
"./feiji/hero_destroy" + str(v) + ".png") for v in range(1, 4)]
self.mImages += self.mImages
self.mIndex = 0
self.mPos = [0, 0]
self.mVisible = False
def action(self, rect):
self.mPos[0] = rect.left
self.mPos[1] = rect.top
self.mVisible = True
def draw(self):
if not self.mVisible:
return
self.screen.blit(self.mImages[self.mIndex], (self.mPos[0], self.mPos[1]))
self.mIndex += 1
if self.mIndex >= len(self.mImages):
self.mIndex = 0
self.mVisible = False
class GameBackground(object):
def __init__(self, screen):
self.mImage1 = pygame.image.load("./feiji/img_bg_level_4.jpg")
self.mImage2 = pygame.image.load("./feiji/img_bg_level_4.jpg")
self.screen = screen
self.y1 = 0
self.y2 = -Manager.bg_size[1]
def move(self):
self.y1 += 2
self.y2 += 2
if self.y1 >= Manager.bg_size[1]:
self.y1 = 0
if self.y2 >= 0:
self.y2 = -Manager.bg_size[1]
def draw(self):
self.screen.blit(self.mImage1, (0, self.y1))
self.screen.blit(self.mImage2, (0, self.y2))
class Manager(object):
bg_size = (512, 768)
create_enemy_id = 10
game_over_id = 11
is_game_over = False
over_time = 3
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode(Manager.bg_size, 0, 32)
self.background = pygame.image.load('./feiji/background.png')
self.map = GameBackground(self.screen)
self.players = pygame.sprite.Group()
self.enemys = pygame.sprite.Group()
self.player_bomb = Bomb(self.screen, 'player')
self.enemy_bomb = Bomb(self.screen, 'enemy')
self.sound = GameSound()
def exit(self):
print('退出')
pygame.quit()
exit()
def show_over_text(self):
self.drawText('gameover %d' % Manager.over_time, 100, Manager.bg_size[1] / 2,
textHeight=50, fontColor=[255, 0, 0])
def game_over_timer(self):
self.show_over_text()
Manager.over_time -= 1
if Manager.over_time == 0:
pygame.time.set_timer(Manager.game_over_id, 0)
Manager.over_time = 3
Manager.is_game_over = False
self.start_game()
def start_game(self):
EnemyPlane.clear_bullets()
HeroPlane.clear_bullets()
manager = Manager()
manager.main()
def new_player(self):
player = HeroPlane(self.screen)
self.players.add(player)
def new_enemy(self):
enemy = EnemyPlane(self.screen)
self.enemys.add(enemy)
def drawText(self, text, x, y, textHeight=30, fontColor=(255, 255, 255), backgroudColor=None):
font_obj = pygame.font.Font('./feiji/baddf.ttf', textHeight)
text_obj = font_obj.render(text, True, fontColor, backgroudColor)
text_rect = text_obj.get_rect()
text_rect.topleft = (x, y)
self.screen.blit(text_obj, text_rect)
def main(self):
score = 0
hp = 3
self.sound.playBackgroundMusic()
self.new_player()
pygame.time.set_timer(Manager.create_enemy_id, 1000)
while True:
self.map.move()
self.map.draw()
if Manager.is_game_over:
self.show_over_text()
for event in pygame.event.get():
if event.type == QUIT:
self.exit()
elif event.type == Manager.create_enemy_id:
self.new_enemy()
elif event.type == Manager.game_over_id:
self.game_over_timer()
self.player_bomb.draw()
self.enemy_bomb.draw()
self.hp_player = pygame.image.load('./feiji/game_loading1.png')
self.screen.blit(self.hp_player, (400, 700))
if self.players.sprites():
isover = pygame.sprite.spritecollide(self.players.sprites()[0], EnemyPlane.enemy_bullets, True)
if isover:
hp -= 1
if hp 0:
Manager.is_game_over = True
pygame.time.set_timer(Manager.game_over_id, 1000)
print('中弹')
self.player_bomb.action(self.players.sprites()[0].rect)
self.players.remove(self.players.sprites()[0])
self.sound.playBombSound()
iscollide_1 = pygame.sprite.groupcollide(self.players, self.enemys, False, True)
if iscollide_1:
hp -= 1
if hp 0:
iscollide = pygame.sprite.groupcollide(self.players, self.enemys, False, True)
if iscollide:
Manager.is_game_over = True
pygame.time.set_timer(Manager.game_over_id, 1000)
items = list(iscollide.items())[0]
print(items)
x = items[0]
y = items[1][0]
print(x.speed, y.speed)
self.player_bomb.action(x.rect)
self.enemy_bomb.action(y.rect)
self.sound.playBombSound()
hp_font = pygame.font.Font(None, 36)
hp_text = hp_font.render(' X ' + str(hp), True, (255, 255, 255))
self.screen.blit(hp_text, (440, 705))
is_enemy = pygame.sprite.groupcollide(HeroPlane.bullets, self.enemys, True, True)
if is_enemy:
items = list(is_enemy.items())[0]
y = items[1][0]
self.enemy_bomb.action(y.rect)
self.sound.playBombSound()
score += 100
score_font = pygame.font.Font(None, 36)
score_text = score_font.render('score ' + str(score), True, (255, 255, 255))
self.screen.blit(score_text, (380, 0))
self.players.update()
self.enemys.update()
pygame.display.update()
time.sleep(0.03)
if __name__ == '__main__':
manager = Manager()
manager.main()
⭐️想要素材和程序包的自取📎
(这还不
点个赞!评论支持一下
!)
链接:https://pan.baidu.com/s/1io2QzBteBo3gqN2zDlv53A
提取码:ql2q
🍬最后附上美图一张
Original: https://blog.csdn.net/weixin_57674408/article/details/123915341
Author: haohao_不秃头
Title: [python]飞机大战游戏(附带源程序)
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