麦克风阵列降噪_嘈杂环境如何闹中取静,聊聊音频降噪设计

从信号科学的角度来看,降噪是一个非常重要的研究分支,比如数码相机拍摄需要降噪,耳机听音乐也需要降噪,严格来说,这是一个退化和重构的过程,但实现这一过程的设计模型多种多样,话题可能有相当大的深度,所以我们举几个当今生活中常见的简单例子。

[En]

From the perspective of signal science, noise reduction is a very important research branch, such as digital camera shooting needs noise reduction, headphones also need noise reduction to listen to music, strictly speaking, this is a process of degradation and reconstruction, but the design models to achieve this process are varied, and the topic may have considerable depth, so let’s cite a few simple examples that are common in life today.

今天我们主要谈的是音频领域的有源降噪技术,这与数字图像的不同之处在于,音频的噪声源与信号源是分离的,噪声源来自耳机外部的空间。所以逻辑很简单:我们只需要过滤空间中的噪音,但在具体设计中有两个迫切需要解决的问题:一是如何保证环境拾取麦克风的效率。即布局是前馈还是反馈,前馈设计麦克风面向外(注意噪声信号和降噪信号的馈电位置):

[En]

Today, we mainly talk about the active noise reduction technology in the audio field, which is different from the digital image in that the noise source of the audio is separated from the signal source, and the noise source comes from the space outside the headphone. so the logic is very simple: we only need to filter the noise in the space, but there are two urgent problems to be solved in the specific design: first, how to ensure the efficiency of the environmental pickup microphone. That is, whether the layout is feedforward or feedback, and the feedforward design microphone faces outward (pay attention to the feed position of noise signal and noise reduction signal):

前馈设计是指麦克风和噪声源的相对位置不断变化,会形成时差,对头戴式设计提出更大的挑战。此外,走路时容易形成风声和听到声音。反馈设计如下:

[En]

Feedforward design means that the relative position of the microphone and the noise source is constantly changing, which will form a time difference and pose a greater challenge to the head-wearing design. In addition, it is easy to form wind noise and hear voices when walking. The feedback design is as follows:

这两张图片之间的区别是显而易见的。对于降噪耳机来说,在拾取内耳信号时,反馈设计难免会影响到声源信号,所以当很多反馈设计降噪耳机打开和关闭时,音乐效果会有明显的不同。

[En]

The difference between the two pictures is obvious. For noise reduction headphones, when picking up the inner ear signal, the feedback design will inevitably affect the sound source signal, so when many feedback design noise reduction headphones are turned on and off, the music effect will sound obviously different.

第二个问题是如何降低时延,因为有源降噪的原理是扬声器主动播放与噪声信号成180度的逆信号,以实现对消干扰,但降噪信号需要有拾取噪声并产生逆信号的过程。这会造成两者之间的相位差,并且相位差越大,干扰效果就越差。

[En]

The second problem is how to reduce the time delay, because the principle of active noise reduction is that the loudspeaker actively plays the 180-degree inverse signal with the noise signal to achieve cancellation interference, but the noise reduction signal needs to have the process of picking up the noise and generating the inverse signal. this will cause a phase difference between the two, and the greater the phase difference, the worse the interference effect.

传统的主动降噪耳机停留在模拟信号域内进行滤波,这意味着组件的容差会导致滤波器形状存在差别,从而影响声学传递函数,出厂时需要人工校准,增加成本,除此之外模拟信号降噪需要调整设计时,往往意味着硬件修改滤波器,同样增加成本。所以现代主动降噪耳机主要采用数字降噪技术,并且可同时使用前馈反馈阵列麦克风设计,随手找了一个AMS AS3410主动降噪芯片的版图,从麦克风布局可以看出采用了前馈式设计:

由于音频播放本身就是数模转换+信号放大的过程,降噪麦克风首先拾取环境噪声并进行模数转换,然后在内部处理器中实现数字降噪。然后与数字音频源一起送入数模转换器和放大器,实现降噪输出。在调整设计时,只需要改变芯片中的参数进行验证,灵活性就高了很多。这也导致了数字降噪的一个重要功能–通过调整数字参数就可以控制降噪的系列,环境适应能力会明显更强。当然,通过切换不同的滤波电容也可以实现模拟降噪,但设计布局会大得多,做起来相对困难。

[En]

Because audio playback itself is a process of digital-to-analog conversion + signal amplification, the noise reduction microphone picks up the ambient noise and carries out analog-to-digital conversion first, and then realizes digital noise reduction in the internal processor. Then, together with the digital audio source, it is fed into the digital-to-analog converter and amplifier to achieve noise reduction output. When adjusting the design, you only need to change the parameters in the chip to verify, and the flexibility is much higher. This also leads to an important function of digital noise reduction-the series of noise reduction can be controlled by adjusting digital parameters, and the environmental adaptability will be significantly stronger. Of course, analog noise reduction can also be achieved by switching different filter capacitors, but the design layout will be much larger, which is relatively difficult to do.

在数字降噪的情况下,上面提到的第一个问题不再是问题,而第二个问题完全取决于处理器的速度。相对而言,速度越快,功耗越高,无线设计的寿命就越短,但随着制造工艺的不断推进,时延的影响越来越小,甚至几乎不存在。

[En]

In the case of digital noise reduction, the first problem mentioned above is no longer a problem, while the second problem depends entirely on the speed of the processor. Relatively speaking, the faster the speed, the higher the power consumption, the shorter the life of the wireless design, but with the continuous progress of the manufacturing process, the impact of time delay is getting smaller and smaller, or even almost non-existent.

而且,在获得环境信号后,现代有源降噪耳机的拾取麦克风不仅可以用来创建降噪信号,还可以实现闭合回放和外部声场的同步采集。也就是说,戴上隔音效果比耳塞更好的耳机,同时还能听到麦克风拾取的铃声,与周围人正常交流等。降噪效果明显好于简单闭合,适应性更广。

[En]

Moreover, after getting the environmental signal, the pickup microphone of the modern active noise reduction headset can not only be used to create the noise reduction signal, but also realize the synchronous acquisition of the closed playback and the external sound field. that is, wearing headphones with sound-proof and better effect compared to earplugs, at the same time, you can also hear the ringtones picked up by microphones, communicate normally with people around you, and so on. The effect of noise reduction is obviously better than that of simple closing, and the adaptability is wider.

此外,耳机基本都配备了麦克风,以满足通话和语音控制功能,所以降噪不仅要针对听,更要针对说话。这个时候,因为我们发出的声音也会和周围的噪声混在一起,所以不能简单地用抵消干扰来降低麦克风的噪声。最简单的方法是把麦克风直接放到嘴里,这样我们的声波就能尽可能近地震动隔膜,这样就很容易拿起来:

[En]

In addition, headphones are basically equipped with microphones to meet the call and voice control functions, so noise reduction should be aimed not only at listening, but also at speaking. At this time, because the sound we make will also be mixed with the ambient noise, we cannot simply use cancellation interference to reduce the noise of the microphone. the easiest way is to put the microphone directly to the mouth, so that our sound waves can vibrate the diaphragm as close as possible, so that it is easy to pick up:

然而,这种形状还不够优雅,最好的解决方案是通过波束形成阵列麦克风来提取固定方向的声学信号。这一方案有很长的历史,几乎所有的麦克风都使用这种方案。主要区别在于具体的硬件性能、麦克风布局和算法。

[En]

However, this shape is not classy enough, and the beautiful solution is to extract acoustic signals in a fixed direction by beamforming an array microphone. This scheme has a long history and is used by almost all microphones. The main differences are the specific hardware performance, microphone layout and algorithms.

以我新入手的Bose 700为例,它采用的就是数字降噪模式,有11个等级可调,其中就有可以增强环境拾音的零级模式,而在嘈杂环境下的麦克风降噪效果明显强于采用前代方案的自家QC35 II,实用性很不错。不过这种混合环境声场的降噪多多少少还是会影响通话音质和音量,原理上来看也是不可避免的事情。

通话拾音麦克风是左右各2个,佩戴耳机后就针对口部区域进行拾音:

作为对比,QC35 II只有单侧有2个麦克风,效果自然存在明显差距:

耳机的降噪也是一个很基本的设计是密闭的,否则环境噪音会通过透气位置进入耳朵,效果也会打折。在这方面做得最好的类型是耳塞式耳塞,它的效率相当于用手指堵住耳朵,但耳塞的尺寸较窄,意味着降噪设计的上限很难达到耳机的高度。而且许多人无法适应插耳式设计,即使它很浅。头戴式降噪耳机的紧密性取决于耳罩的材料和头梁的韧性。在头梁紧度适中的情况下,耳罩的包裹要足够坚固,这实际上是舒适性和降噪效果的平衡设计。头梁韧性小意味着舒适性差,但头梁太松会导致漏气,还要考虑到量产产品需要适应各种头型,所以设计也不小。

[En]

The noise reduction of headphones is also a very basic design is airtight, otherwise the ambient noise will enter the ear through the breathable position, the effect will also be discounted. The types that do the best in this are ear-in earplugs, which are as efficient as blocking their ears with their fingers, but the narrower size of earplugs means that the upper limit of noise reduction design is difficult to reach the height of headphones. and many people can’t adapt to ear-in design, even if it’s shallow. The tightness of the head-mounted noise reduction headphones depends on the material of the earmuffs and the toughness of the head girder. in the case of moderate tightness of the headbeams, the wrapping of the earmuffs should be strong enough, which is actually a balanced design of comfort and noise reduction effect. the small toughness of the head beam means poor comfort, but the head Liang Taisong will lead to air leakage, and it is also necessary to consider that mass-produced products need to adapt to all kinds of head shapes, so the design is not small.

从最终效果来看,Bose 700算是比较符合今天这个主题的产品,对于像我这种头比较大的用户来说一俩小时的佩戴舒适性还不错(更长没试过),皮革耳套不黏耳,手持手机的情况下没有声画延迟,通过右耳机外壳的电容触控来进行操控也挺有创意的,但配套说明书过于简单、机身按键又几乎没有明确标示,上手会有点懵,可能连怎么开机都不知道。Type-C接口好评,但没有送线,如果全家都用苹果手机的话就得单独买线……

从听音效果来说,有QC35或索尼WH1000X系列也没必要升级了(我买Bose 700是给家里人用),降噪效果这三者其实差别也不大,当然也有很多人觉得索尼更好,但从我的感受来说半斤八两。除此之外Bose 700是不可折叠设计(因为主打”表面无螺丝”的设计思维),头梁调节也是靠连接轴滑动而不是传统的结构伸缩,外形设计还是很不一样的,而它最主要的性能优势还是语音通话的降噪,嘈杂环境下的效果明显强于其他两款,所以想要兼顾听和说两方面的降噪,Bose 700就比较有排面了。

总的来说,音频播放的空间降噪技术至少在消费类产品上已经达到了很高的水平,未来应该也很难有大跨度的提升空间。但随着智能家居远场声控需求的增长,麦克风拾取和降噪将有更广阔的发展空间,现阶段应该是设备之间的协同处理,比如和手机通话控制家电等。但无论如何,降噪技术在未来生活场景中的应用仍将占据非常重要的位置。

[En]

Generally speaking, the spatial noise reduction technology of audio playback has achieved a very high level at least in consumer products, and it should also be difficult to have a large-span improvement space in the future. however, with the growth of the demand for far-field voice control in smart homes, microphone pick-up and noise reduction will have a wider space for development, and at this stage, it should be the cooperative processing between devices, such as talking to mobile phones to control household appliances and so on. But in any case, the application of noise reduction technology in the future life scene will still occupy a very important position.

Original: https://blog.csdn.net/weixin_32903229/article/details/112749779
Author: 不一样的江湖
Title: 麦克风阵列降噪_嘈杂环境如何闹中取静,聊聊音频降噪设计

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