python教案模板_Python简单游戏代码

本人新人一枚,第一次在CSDN上写博客,代码不难,主要是混个积分。

代码 如下

import pygame,sys,random

from pygame.locals import *

定义颜色变量 目标方块的颜色

redColor = pygame.Color(250,0,0)

贪吃蛇的颜色

whiteColor = pygame.Color(255,255,255)

背景颜色

blackColor = pygame.Color(0,0,0)

def gameOver():

pygame.quit()

sys.exit()

def main():

初始化pygame

pygame.init()

控制游戏速度

fpsColck = pygame.time.Clock()

创建pygame显示层

playSurface = pygame.display.set_mode((640,480))

pygame.display.set_caption(‘贪吃蛇’)

初始化贪吃蛇的起始坐标

snakePosition = [100,100]

初始化贪吃蛇的长度

snakeBody = [[100,100],[80,100],[60,100]]

初始化目标方块的坐标

targetPosition = [300,300]

初始化一个目标方块的标记 目的:用来判断是否吃掉这个目标方块

targerflag = 1

初始化方向

direction = ‘right’

定义一个方向变量

changeDirection = direction

while True:

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

elif event.type == KEYDOWN:

if event.key == K_RIGHT:

changeDirection = ‘right’

if event.key == K_LEFT:

changeDirection = ‘left’

if event.key == K_UP:

changeDirection = ‘up’

if event.key == K_DOWN:

changeDirection = ‘down’

对应键盘Esc键

if event.key == K_ESCAPE:

pygame.event.post(pygame.event.Event(QUIT))

确定方向

if changeDirection == ‘left’ and not direction == ‘right’:

direction = changeDirection

if changeDirection == ‘right’ and not direction == ‘left’:

direction = changeDirection

if changeDirection == ‘up’ and not direction == ‘down’:

direction = changeDirection

if changeDirection == ‘down’ and not direction == ‘up’:

direction = changeDirection

根据方向移动蛇头的坐标

if direction == ‘right’:

snakePosition[0] += 20

if direction == ‘left’:

snakePosition[0] -= 20

if direction == ‘up’:

snakePosition[1] -= 20

if direction == ‘down’:

snakePosition[1] += 20

增加蛇的长度

snakeBody.insert(0,list(snakePosition))

判断目标方块是否被吃掉

if snakePosition[0] == targetPosition[0] and snakePosition[1] == targetPosition[1]:

targerflag = 0

else:

snakeBody.pop()

if targerflag == 0:

x = random.randrange(1,32)

y = random.randrange(1,24)

targetPosition = [int(x20),int(y20)]

targerflag = 1

绘制pygame的显示层

playSurface.fill(blackColor)

for position in snakeBody:

pygame.draw.rect(playSurface,whiteColor,Rect(position[0],position[1],20,20))

pygame.draw.rect(playSurface,redColor,Rect(targetPosition[0],targetPosition[1],20,20))

pygame.display.flip()

if snakePosition[0]> 620 or snakePosition[0] < 0:

gameOver()

elif snakePosition[1] > 460 or snakePosition[1] < 0:

gameOver()

fpsColck.tick(50)

if name == ‘main‘:

main()

初始化贪吃蛇的起始坐标 snakePosition = [100,100]

初始化贪吃蛇的长度 snakeBody = [[100,100],[80,100],[60,100]]

初始化目标方块的坐标 targetPosition = [300,300]

这三段代码可以进行修改参数,修改蛇的起始坐标,长度以及目标方块坐标。

才学3个礼拜的python,写着玩一下。

Original: https://blog.csdn.net/weixin_40001309/article/details/112883611
Author: weixin_40001309
Title: python教案模板_Python简单游戏代码

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