Android 手势导航(Launcher3 部分)

手势导航功能的实现主要由 SystemUI + Launcher3 共同处理,SystemUI 中主要由 OverviewProxyService.java 监听,而在 Launcher3 中启动一个 TouchInteractionService 服务监听,主要代码实现都由 Launcher 中处理。

Launcher3/quickstep/recents_ui_overrides/src/com/android/quickstep/TouchInteractionService.java

    private void initInputMonitor() {
        disposeEventHandlers();
        if (mDeviceState.isButtonNavMode() || !SystemUiProxy.INSTANCE.get(this).isActive()) {
            return;
        }

        Bundle bundle = SystemUiProxy.INSTANCE.get(this).monitorGestureInput("swipe-up",
                mDeviceState.getDisplayId());
        mInputMonitorCompat = InputMonitorCompat.fromBundle(bundle, KEY_EXTRA_INPUT_MONITOR);

        // 注册处理 view input 事件,在 onInputEvent 中进行处理
        mInputEventReceiver = mInputMonitorCompat.getInputReceiver(Looper.getMainLooper(),
                mMainChoreographer, this::onInputEvent);

        mDeviceState.updateGestureTouchRegions();
    }
... ...

    private void onInputEvent(InputEvent ev) {
        ... ...

        final int action = event.getAction();
        if (action == ACTION_DOWN) {
            ... ...

            // 判断是手势底部向上滑动
            if (mDeviceState.isInSwipeUpTouchRegion(event)) {
                ... ...

                GestureState prevGestureState = new GestureState(mGestureState);
                GestureState newGestureState = createGestureState(mGestureState);
                mConsumer.onConsumerAboutToBeSwitched();
                mGestureState = newGestureState;

                // 根据当前实际情况创建不同的 InputConsumer
                mConsumer = newConsumer(prevGestureState, mGestureState, event);

                mUncheckedConsumer = mConsumer;
                ... ...

        } else {
            // 其他 MOVE UP CANCEL 事件处理
            if (mUncheckedConsumer != InputConsumer.NO_OP) {
                // 处理滑动动画效果
                mDeviceState.setOrientationTransformIfNeeded(event);
            }
        }

        boolean cleanUpConsumer = (action == ACTION_UP || action == ACTION_CANCEL)
                && mConsumer != null
                && !mConsumer.getActiveConsumerInHierarchy().isConsumerDetachedFromGesture();
        // 交由具体的 InputConsumer 去继续处理
        mUncheckedConsumer.onMotionEvent(event);

        // 结束 reset 状态
        if (cleanUpConsumer) {
            reset();
        }
    }

TouchInteractionService 是 Launcher 中开始地方

initInputMonitor()函数中注册 onInputEvent 事件监听。这个 onInputEvent 从 BatchedInputEventReceiver(继承 InputEventReceiver.java) 的 onInputEvent 调用。

onInputEvent函数中处理滑动事件,在 DOWN 事件时根据不同的场景创建不同的 InputConsumer,例如在桌面、或其他界面等不同情况下使用手势,对应的 InputConsumer 是不同的,最常见的就是 OtherActivityInputConsumer (其他Activity界面使用手势导航)。

Launcher3/quickstep/recents_ui_overrides/src/com/android/quickstep/inputconsumers/OtherActivityInputConsumer.java

    public void onMotionEvent(MotionEvent ev) {

        switch (ev.getActionMasked()) {
            case ACTION_DOWN: {
                // 非关键代码
                break;
            }
            case ACTION_MOVE: {
                int pointerIndex = ev.findPointerIndex(mActivePointerId);
                if (pointerIndex == INVALID_POINTER_ID) {
                    break;
                }
                mLastPos.set(ev.getX(pointerIndex), ev.getY(pointerIndex));
                float displacement = getDisplacement(ev);
                float displacementX = mLastPos.x - mDownPos.x;
                float displacementY = mLastPos.y - mDownPos.y;

                if (!mPassedWindowMoveSlop) {
                    if (!mIsDeferredDownTarget) {
                        // Normal gesture, ensure we pass the drag slop before we start tracking
                        // the gesture
                        if (Math.abs(displacement) > mTouchSlop) {
                            mPassedWindowMoveSlop = true;
                            mStartDisplacement = Math.min(displacement, -mTouchSlop);
                        }
                    }
                }

                float horizontalDist = Math.abs(displacementX);
                float upDist = -displacement;
                boolean passedSlop = squaredHypot(displacementX, displacementY)
                        >= mSquaredTouchSlop;
                if (!mPassedSlopOnThisGesture && passedSlop) {
                    mPassedSlopOnThisGesture = true;
                }
                // Until passing slop, we don't know what direction we're going, so assume
                // we're quick switching to avoid translating recents away when continuing
                // the gesture (in which case mPassedPilferInputSlop starts as true).

                boolean haveNotPassedSlopOnContinuedGesture =
                        !mPassedSlopOnThisGesture && mPassedPilferInputSlop;
                boolean isLikelyToStartNewTask = haveNotPassedSlopOnContinuedGesture
                        || horizontalDist > upDist;

                if (!mPassedPilferInputSlop) {
                    if (passedSlop) {
                        if (mDisableHorizontalSwipe
                                && Math.abs(displacementX) > Math.abs(displacementY)) {
                            // Horizontal gesture is not allowed in this region
                            forceCancelGesture(ev);
                            break;
                        }

                        mPassedPilferInputSlop = true;

                        if (mIsDeferredDownTarget) {
                            // 启动动画
                            startTouchTrackingForWindowAnimation(ev.getEventTime());
                        }
                        if (!mPassedWindowMoveSlop) {
                            mPassedWindowMoveSlop = true;
                            mStartDisplacement = Math.min(displacement, -mTouchSlop);

                        }
                        // 通知开始手势滑动
                        notifyGestureStarted(isLikelyToStartNewTask);
                    }
                }

                if (mInteractionHandler != null) {
                    if (mPassedWindowMoveSlop) {
                        // 更新移动位置
                        mInteractionHandler.updateDisplacement(displacement - mStartDisplacement);
                    }
                    // 更新移动检测
                    if (mDeviceState.isFullyGesturalNavMode()) {
                        mMotionPauseDetector.setDisallowPause(upDist < mMotionPauseMinDisplacement
                                || isLikelyToStartNewTask);
                        mMotionPauseDetector.addPosition(ev);
                        mInteractionHandler.setIsLikelyToStartNewTask(isLikelyToStartNewTask);
                    }
                }
                break;
            }
            case ACTION_CANCEL:
            case ACTION_UP: {
                if (DEBUG_FAILED_QUICKSWITCH && !mPassedWindowMoveSlop) {
                    float displacementX = mLastPos.x - mDownPos.x;
                    float displacementY = mLastPos.y - mDownPos.y;
                    Log.d("Quickswitch", "mPassedWindowMoveSlop=false"
                            + " disp=" + squaredHypot(displacementX, displacementY)
                            + " slop=" + mSquaredTouchSlop);
                }
                finishTouchTracking(ev);
                break;
            }
        }
    }

OtherActivityInputConsumer 是具体处理的类。主要都在 onMotionEvent ACTION_MOVE 事件做处理。

startTouchTrackingForWindowAnimation函数中进行 mInteractionHandler 等初始化操作及设置动画开始。

notifyGestureStarted 函数中设置开始手势滑动状态。

接下来的 if (mInteractionHandler != null) 代码块中就是具体滑动时候的动画缩放显示等操作。

finishTouchTracking(ev)函数中通知滑动结束,通知最终状态。

    private void finishTouchTracking(MotionEvent ev) {
        ... ...

        if (mPassedWindowMoveSlop && mInteractionHandler != null) {
            if (ev.getActionMasked() == ACTION_CANCEL) {
                // 手势滑动取消
                mInteractionHandler.onGestureCancelled();
            } else {
                // 手势滑动正常结束
                mVelocityTracker.computeCurrentVelocity(1000,
                        ViewConfiguration.get(this).getScaledMaximumFlingVelocity());
                float velocityX = mVelocityTracker.getXVelocity(mActivePointerId);
                float velocityY = mVelocityTracker.getYVelocity(mActivePointerId);
                float velocity = mNavBarPosition.isRightEdge()
                        ? velocityX
                        : mNavBarPosition.isLeftEdge()
                                ? -velocityX
                                : velocityY;
                // up 动作时最后修改一次位置
                mInteractionHandler.updateDisplacement(getDisplacement(ev) - mStartDisplacement);
                // 通知滑动结束
                mInteractionHandler.onGestureEnded(velocity, new PointF(velocityX, velocityY),
                        mDownPos);
            }
        }
        ... ...

    }

判断最终是执行的 HOMO 还是 RECENTS 等事件是在 mInteractionHandler (BaseSwipeUpHandlerV2.java) 中根据滑动中的数据具体判断。

Launcher3/quickstep/recents_ui_overrides/src/com/android/quickstep/BaseSwipeUpHandlerV2.java

    public void onGestureEnded(float endVelocity, PointF velocity, PointF downPos) {
        float flingThreshold = mContext.getResources()
                .getDimension(R.dimen.quickstep_fling_threshold_velocity);
        boolean isFling = mGestureStarted && Math.abs(endVelocity) > flingThreshold;
        mStateCallback.setStateOnUiThread(STATE_GESTURE_COMPLETED);

        mLogAction = isFling ? Touch.FLING : Touch.SWIPE;
        boolean isVelocityVertical = Math.abs(velocity.y) > Math.abs(velocity.x);
        if (isVelocityVertical) {
            mLogDirection = velocity.y < 0 ? Direction.UP : Direction.DOWN;
        } else {
            mLogDirection = velocity.x < 0 ? Direction.LEFT : Direction.RIGHT;
        }
        mDownPos = downPos;
        handleNormalGestureEnd(endVelocity, isFling, velocity, false /* isCancel */);
    }

    private void handleNormalGestureEnd(float endVelocity, boolean isFling, PointF velocity,
            boolean isCancel) {
        PointF velocityPxPerMs = new PointF(velocity.x / 1000, velocity.y / 1000);
        long duration = MAX_SWIPE_DURATION;
        float currentShift = mCurrentShift.value;

        // 根据滑动数值判断最终是什么类型事件
        final GestureEndTarget endTarget = calculateEndTarget(velocity, endVelocity,
                isFling, isCancel);
        float endShift = endTarget.isLauncher ? 1 : 0;
        final float startShift;
        Interpolator interpolator = DEACCEL;
        if (!isFling) {
            long expectedDuration = Math.abs(Math.round((endShift - currentShift)
                    * MAX_SWIPE_DURATION * SWIPE_DURATION_MULTIPLIER));
            duration = Math.min(MAX_SWIPE_DURATION, expectedDuration);
            startShift = currentShift;
            interpolator = endTarget == RECENTS ? OVERSHOOT_1_2 : DEACCEL;
        } else {
            startShift = Utilities.boundToRange(currentShift - velocityPxPerMs.y
                    * getSingleFrameMs(mContext) / mTransitionDragLength, 0, mDragLengthFactor);
            float minFlingVelocity = mContext.getResources()
                    .getDimension(R.dimen.quickstep_fling_min_velocity);
            if (Math.abs(endVelocity) > minFlingVelocity && mTransitionDragLength > 0) {
                if (endTarget == RECENTS && !mDeviceState.isFullyGesturalNavMode()) {
                    Interpolators.OvershootParams overshoot = new Interpolators.OvershootParams(
                            startShift, endShift, endShift, endVelocity / 1000,
                            mTransitionDragLength, mContext);
                    endShift = overshoot.end;
                    interpolator = overshoot.interpolator;
                    duration = Utilities.boundToRange(overshoot.duration, MIN_OVERSHOOT_DURATION,
                            MAX_SWIPE_DURATION);
                } else {
                    float distanceToTravel = (endShift - currentShift) * mTransitionDragLength;

                    // we want the page's snap velocity to approximately match the velocity at
                    // which the user flings, so we scale the duration by a value near to the
                    // derivative of the scroll interpolator at zero, ie. 2.

                    long baseDuration = Math.round(Math.abs(distanceToTravel / velocityPxPerMs.y));
                    duration = Math.min(MAX_SWIPE_DURATION, 2 * baseDuration);

                    if (endTarget == RECENTS) {
                        interpolator = OVERSHOOT_1_2;
                    }
                }
            }
        }

        if (endTarget.isLauncher && mRecentsAnimationController != null) {
            mRecentsAnimationController.enableInputProxy(mInputConsumer,
                    this::createNewInputProxyHandler);
        }

        if (endTarget == HOME) {
            setShelfState(ShelfAnimState.CANCEL, LINEAR, 0);
            duration = Math.max(MIN_OVERSHOOT_DURATION, duration);
        } else if (endTarget == RECENTS) {
            LiveTileOverlay.INSTANCE.startIconAnimation();
            if (mRecentsView != null) {
                int nearestPage = mRecentsView.getPageNearestToCenterOfScreen();
                if (mRecentsView.getNextPage() != nearestPage) {
                    // We shouldn't really scroll to the next page when swiping up to recents.

                    // Only allow settling on the next page if it's nearest to the center.

                    mRecentsView.snapToPage(nearestPage, Math.toIntExact(duration));
                }
                if (mRecentsView.getScroller().getDuration() > MAX_SWIPE_DURATION) {
                    mRecentsView.snapToPage(mRecentsView.getNextPage(), (int) MAX_SWIPE_DURATION);
                }
                duration = Math.max(duration, mRecentsView.getScroller().getDuration());
            }
            if (mDeviceState.isFullyGesturalNavMode()) {
                setShelfState(ShelfAnimState.OVERVIEW, interpolator, duration);
            }
        }

        // Let RecentsView handle the scrolling to the task, which we launch in startNewTask()
        // or resumeLastTask().

        if (mRecentsView != null) {
            mRecentsView.setOnPageTransitionEndCallback(
                    () -> mGestureState.setState(STATE_RECENTS_SCROLLING_FINISHED));
        } else {
            mGestureState.setState(STATE_RECENTS_SCROLLING_FINISHED);
        }

        animateToProgress(startShift, endShift, duration, interpolator, endTarget, velocityPxPerMs);
    }

最终以 handleNormalGestureEnd 结束,这里 calculateEndTarget 进行判断最终的手势滑动动作是哪种

系统设置有四种手势动作:

HOME 回到主界面

RECENTS 多任务界面

NEW_TASK 切换到新的应用

LAST_TASK 仍然停留在当前界面

Original: https://blog.csdn.net/tq501501/article/details/120002676
Author: 虫师魁拔
Title: Android 手势导航(Launcher3 部分)

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