pygame与列表元素结合实现有趣的堆栈效果,进来看看咯。
文章目录
- 一、先把pygame的框架搭起来
- 二、来个矩形框吧
- 三、来一箩筐的矩形框吧
* - (一)初始化list对象
- (二)展示list元素
- (三)实现list元素倒序显示
- 四、实现鼠标响应事件
* - (一)实现鼠标事件
- (二)完整代码
- (三)运行效果
- (四)在删除第一个元素的同时,增加新元素,进行补给
- (五)增加移去第一个元素的动态事件
- (六)检测是否为空,如果不为空,移动
- (七)实现move函数
- 五、实现效果
- 六、完整代码
- 七、使用zip函数优化
* - (一)完整代码
- (二)运行效果
一、先把pygame的框架搭起来
import pygame,sys
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption('pygame和列表元素有趣的碰撞V1.0')
clock=pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill((0,0,0))
clock.tick(300)
pygame.display.update()
黑黑的框框,熟悉的味道
二、来个矩形框吧
pygame.draw.rect(screen,(255,0,0),(200,200,300,100),2)
pygame.draw.rect(screen,(255,0,0),(200,200,300,100))
看到区别了吗?
那就来个红色边框加绿色填充的矩形框吧。
import pygame,sys
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption('pygame和列表元素有趣的碰撞V1.0')
clock=pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill((0,0,0))
pygame.draw.rect(screen,(0,255,0),(200,200,300,100))
pygame.draw.rect(screen,(255,0,0),(200,200,300,100),2)
clock.tick(300)
pygame.display.update()
三、来一箩筐的矩形框吧
用list对象存储起来
(一)初始化list对象
rect_list =[((255,0,0),(95,95,300,100),2)]
i = 0
j = 5
while i < 10:
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
a_rect = (100+i*j,100+i*j,300,100)
width = random.randint(1,3)
rect_list.append((color,a_rect,width))
i += 1
(二)展示list元素
for myrect in rect_list:
pygame.draw.rect(screen,myrect[0],myrect[1])
pygame.draw.rect(screen,myrect[0],myrect[1],myrect[2])
发现红色的第一个框显示在最下面了,因此我们需要倒序处理以下list对象。
(三)实现list元素倒序显示
for myrect in rect_list[::-1]:
pygame.draw.rect(screen,myrect[0],myrect[1])
pygame.draw.rect(screen,myrect[0],myrect[1],myrect[2])
OK,红色的显示在最前面了。
四、实现鼠标响应事件
(一)实现鼠标事件
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
rect_list.pop(0)
(二)完整代码
import pygame,sys
import random
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption('pygame和列表元素有趣的碰撞V1.0')
rect_list =[((255,0,0),(95,95,300,100),2)]
i = 0
j = 5
while i < 10:
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
a_rect = (100+i*j,100+i*j,300,100)
width = random.randint(1,3)
rect_list.append((color,a_rect,width))
i += 1
clock=pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
rect_list.pop(0)
screen.fill((0,0,0))
for myrect in rect_list[::-1]:
pygame.draw.rect(screen,myrect[0],myrect[1])
pygame.draw.rect(screen,myrect[0],myrect[1],myrect[2])
clock.tick(300)
pygame.display.update()
(三)运行效果
发现list随着鼠标的点击,越来越少元素了,最后没有了。
; (四)在删除第一个元素的同时,增加新元素,进行补给
if event.type == pygame.MOUSEBUTTONDOWN:
rect_list.pop(0)
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
a_rect = (100+i*j,100+i*j,300,100)
width = random.randint(1,3)
rect_list.append((color,a_rect,width))
(五)增加移去第一个元素的动态事件
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if cur_rect is None:
cur_rect = rect_list[0]
rect_list.pop(0)
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
a_rect = (100+i*j,100+i*j,300,100)
width = random.randint(1,3)
rect_list.append((color,a_rect,width))
flag = random.randint(0,3)
(六)检测是否为空,如果不为空,移动
if cur_rect is not None:
move(screen,flag)
(七)实现move函数
step = 0
def move(screen,i):
global step,cur_rect
if i == 0:
newrect = (cur_rect[1][0] - step,cur_rect[1][1],cur_rect[1][2],cur_rect[1][3])
elif i == 1:
newrect = (cur_rect[1][0] + step,cur_rect[1][1],cur_rect[1][2],cur_rect[1][3])
elif i == 2:
newrect = (cur_rect[1][0] ,cur_rect[1][1]+ step,cur_rect[1][2],cur_rect[1][3])
elif i == 3:
newrect = (cur_rect[1][0],cur_rect[1][1]- step,cur_rect[1][2],cur_rect[1][3])
pygame.draw.rect(screen, cur_rect[0], newrect)
pygame.draw.rect(screen, cur_rect[0], newrect, cur_rect[2])
step += 5
if newrect[0]<0 or newrect[0]>600 or newrect[1] <0 or newrect[1] > 500:
step = 0
cur_rect = None
如果出界,置为None
五、实现效果
; 六、完整代码
import pygame,sys
import random
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption('pygame和列表元素有趣的碰撞V1.0')
rect_list =[((255,0,0),(95,95,300,100),2)]
i = 0
j = 5
while i < 10:
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
a_rect = (100+i*j,100+i*j,300,100)
width = random.randint(1,3)
rect_list.append((color,a_rect,width))
i += 1
step = 0
def move(screen,i):
global step,cur_rect
if i == 0:
newrect = (cur_rect[1][0] - step,cur_rect[1][1],cur_rect[1][2],cur_rect[1][3])
elif i == 1:
newrect = (cur_rect[1][0] + step,cur_rect[1][1],cur_rect[1][2],cur_rect[1][3])
elif i == 2:
newrect = (cur_rect[1][0] ,cur_rect[1][1]+ step,cur_rect[1][2],cur_rect[1][3])
elif i == 3:
newrect = (cur_rect[1][0],cur_rect[1][1]- step,cur_rect[1][2],cur_rect[1][3])
pygame.draw.rect(screen, cur_rect[0], newrect)
pygame.draw.rect(screen, cur_rect[0], newrect, cur_rect[2])
step += 5
if newrect[0]<0 or newrect[0]>600 or newrect[1] <0 or newrect[1] > 500:
step = 0
cur_rect = None
cur_rect = None
clock=pygame.time.Clock()
flag = 0
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if cur_rect is None:
cur_rect = rect_list[0]
rect_list.pop(0)
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
a_rect = (100+i*j,100+i*j,300,100)
width = random.randint(1,3)
rect_list.append((color,a_rect,width))
flag = random.randint(0,3)
screen.fill((0,0,0))
for myrect in rect_list[::-1]:
pygame.draw.rect(screen,myrect[0],myrect[1])
pygame.draw.rect(screen,myrect[0],myrect[1],myrect[2])
if cur_rect is not None:
move(screen,flag)
clock.tick(300)
pygame.display.update()
七、使用zip函数优化
(一)完整代码
import pygame,sys
import random
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption('pygame和列表元素有趣的碰撞V1.0')
rect_list =[]
color_list = []
i = 0
j = 5
while i < 10:
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
a_rect = (100+i*j,100+i*j,300,100)
width = random.randint(1,3)
color_list.append(color)
rect_list.append(a_rect)
i += 1
step = 0
def move(screen,i):
global step,cur_rect
if i == 0:
newrect = (cur_rect[1][0] - step,cur_rect[1][1],cur_rect[1][2],cur_rect[1][3])
elif i == 1:
newrect = (cur_rect[1][0] + step,cur_rect[1][1],cur_rect[1][2],cur_rect[1][3])
elif i == 2:
newrect = (cur_rect[1][0] ,cur_rect[1][1]+ step,cur_rect[1][2],cur_rect[1][3])
elif i == 3:
newrect = (cur_rect[1][0],cur_rect[1][1]- step,cur_rect[1][2],cur_rect[1][3])
pygame.draw.rect(screen, cur_rect[0], newrect)
pygame.draw.rect(screen, cur_rect[0], newrect, cur_rect[2])
step += 5
if newrect[0]<0 or newrect[0]>600 or newrect[1] <0 or newrect[1] > 500:
step = 0
cur_rect = None
cur_rect = None
clock=pygame.time.Clock()
flag = 0
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if cur_rect is None:
cur_rect = (color_list[0],rect_list[0],2)
color_list.pop(0)
color = (random.randint(0,255),random.randint(0,255),random.randint(0,255))
color_list.append(color)
flag = random.randint(0,3)
screen.fill((0,0,0))
new_list = zip(color_list[::-1],rect_list[::-1])
for myrect in new_list:
pygame.draw.rect(screen,myrect[0],myrect[1])
pygame.draw.rect(screen,myrect[0],myrect[1],2)
if cur_rect is not None:
move(screen,flag)
clock.tick(300)
pygame.display.update()
(二)运行效果
好吧,写完,不一样的体验,不一样的效果,大家各自感受一下吧
Original: https://blog.csdn.net/dhjabc_1/article/details/117191146
Author: dhjabc_1
Title: pygame与列表元素结合实现有趣的堆栈效果,进来看看咯。
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