原文:兔子和獾大战python小游戏
英文:https://www.raywenderlich.com/24252/beginning-game-programming-for-teens-with-python
中文:http://blog.jobbole.com/46308/
贴上源码(亲试,已运行成功)
coding:utf-8
导入pygame库和一些常用的函数和常量
import pygame
from pygame.locals import *
import math
import random
初始化pygame,创建了一个窗口
pygame.init()
width, height = 640, 480
screen=pygame.display.set_mode((width, height))
pygame.display.set_caption(“game start”)
keys = [False, False, False, False]
playerpos=[100,100]
acc=[0,0]
arrows=[]
定义一个定时器,使得游戏里可以经过一段时间后就新建一只獾
badtimer=100
badtimer1=0
badguys=[[640,100]]
healthvalue=194
pygame.mixer.init()
加载本地图片
player = pygame.image.load(“F:/BB_Resources/resources/images/dude.png”)
grass = pygame.image.load(“F:/BB_Resources/resources/images/grass.png”)
castle = pygame.image.load(“F:/BB_Resources/resources/images/castle.png”)
arrow = pygame.image.load(“F:/BB_Resources/resources/images/bullet.png”)
加载獾图片
badguyimg1 = pygame.image.load(“F:/BB_Resources/resources/images/badguy.png”)
badguyimg=badguyimg1
加载健康图片
healthbar = pygame.image.load(“F:/BB_Resources/resources/images/healthbar.png”)
health = pygame.image.load(“F:/BB_Resources/resources/images/health.png”)
加载输赢图片
gameover = pygame.image.load(“F:/BB_Resources/resources/images/gameover.png”)
youwin = pygame.image.load(“F:/BB_Resources/resources/images/youwin.png”)
加载声音
hit = pygame.mixer.Sound(“F:/BB_Resources/resources/audio/explode.wav”)
enemy = pygame.mixer.Sound(“F:/BB_Resources/resources/audio/enemy.wav”)
shoot = pygame.mixer.Sound(“F:/BB_Resources/resources/audio/shoot.wav”)
hit.set_volume(0.05)
enemy.set_volume(0.05)
shoot.set_volume(0.05)
pygame.mixer.music.load(‘F:/BB_Resources/resources/audio/moonlight.wav’)
pygame.mixer.music.play(-1, 0.0)
pygame.mixer.music.set_volume(0.25)
进入循环
running = 1
exitcode = 0
while running:
badtimer-=1
5 设置黑色背景
screen.fill(0)
循环画上背景
for x in range(width/grass.get_width()+1):
for y in range(height/grass.get_height()+1):
screen.blit(grass,(x100,y100))
画上四个城堡
screen.blit(castle,(0,30))
screen.blit(castle,(0,135))
screen.blit(castle,(0,240))
screen.blit(castle,(0,345 ))
画上小兔子
玩家旋转兔子
position = pygame.mouse.get_pos()
angle = math.atan2(position[1]-(playerpos[1]+32),position[0]-(playerpos[0]+26))
playerrot = pygame.transform.rotate(player, 360-angle*57.29)
playerpos1 = (playerpos[0]-playerrot.get_rect().width/2, playerpos[1]-playerrot.get_rect().height/2)
screen.blit(playerrot, playerpos1)
画出箭头
for bullet in arrows:
index=0
velx=math.cos(bullet[0])*10
vely=math.sin(bullet[0])*10
bullet[1]+=velx
bullet[2]+=vely
if bullet[1]640 or bullet[2]480:
arrows.pop(index)
index+=1
for projectile in arrows:
arrow1 = pygame.transform.rotate(arrow, 360-projectile[0]*57.29)
screen.blit(arrow1, (projectile[1], projectile[2]))
画上獾
if badtimer==0:
badguys.append([640, random.randint(50,430)])
badtimer=100-(badtimer1*2)
if badtimer1>=35:
badtimer1=35
else:
badtimer1+=5
index=0
for badguy in badguys:
if badguy[0]
badguys.pop(index)
badguy[0]-=7
獾冲过来并且在碰到城堡的时候会消失。尽管你看不到,獾实际上会降低你的健康值。
badrect=pygame.Rect(badguyimg.get_rect())
badrect.top=badguy[1]
badrect.left=badguy[0]
if badrect.left
Original: https://blog.csdn.net/weixin_32998893/article/details/113505294
Author: 欧明新
Title: python兔子和獾_python实例-兔子和獾(塔防游戏)附源码
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