表弟打把王者的时间,我就用python写了个自动玩贪吃蛇的程序

文章目录

表弟最近放假了天天打王者,作业也不做,气得我差点想给他买三年高考五年模拟了…

表弟打把王者的时间,我就用python写了个自动玩贪吃蛇的程序

算了,血压有点上升,不管他了,先写代码。

; 实现效果

表弟打把王者的时间,我就用python写了个自动玩贪吃蛇的程序
这比我手动的快多了,而且是单机的,自动玩没惹骂我,哈哈 ,多人游戏整个自动玩会被骂死~
表弟打把王者的时间,我就用python写了个自动玩贪吃蛇的程序

代码

没装软件的先安装一下软件,没装模块的安装一下pygame模块。

pip install pygame

导入模块

import pygame,sys,time,random
from pygame.locals import *

定义颜色变量

redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
greenColour = pygame.Color(0,255,0)
headColour = pygame.Color(0,119,255)

在所有后续的除法中,为预防pygame输出出现偏差,必须取除数(//)而不是单纯除法(/)

程序界面

第0行,HEIGHT行,第0列,WIDTH列为围墙,所以实际大小是13*13

IGHT = 15
WIDTH = 15
FIELD_SIZE = HEIGHT * WIDTH

HEAD = 0

用数字代表不同的对象,因为运动时矩阵上每个格子会处理成到达食物的路径长度,因此这三个变量间需要有足够大的间隔(>HEIGHT*WIDTH)来互相区分,小写一般是坐标,大写代表常量。

FOOD = 0
UNDEFINED = (HEIGHT + 1) * (WIDTH + 1)
SNAKE = 2 * UNDEFINED

snake是一维数组,对应元素直接加上以下值就表示向四个方向移动。

LEFT = -1
RIGHT = 1
UP = -WIDTH
DOWN = WIDTH

错误码

ERR = -2333

用一维数组来表示二维的东西,board表示蛇运动的矩形场地,初始化蛇头在(1,1)的地方,初始蛇长度为1。

board = [0] * FIELD_SIZE
snake = [0] * (FIELD_SIZE+1)
snake[HEAD] = 1*WIDTH+1
snake_size = 1

与上面变量对应的临时变量,蛇试探性地移动时使用。

tmpboard = [0] * FIELD_SIZE
tmpsnake = [0] * (FIELD_SIZE+1)
tmpsnake[HEAD] = 1*WIDTH+1
tmpsnake_size = 1

food:食物位置初始在(4, 7),best_move: 运动方向。

food = 4 * WIDTH + 7
best_move = ERR

运动方向数组,游戏分数(蛇长)

mov = [LEFT, RIGHT, UP, DOWN]
score = 1

检查一个cell有没有被蛇身覆盖,没有覆盖则为free,返回true 。

def is_cell_free(idx, psize, psnake):
    return not (idx in psnake[:psize])

检查某个位置idx是否可向move方向运动

def is_move_possible(idx, move):
    flag = False
    if move == LEFT:

        flag = True if idx%WIDTH > 1 else False
    elif move == RIGHT:

        flag = True if idx%WIDTH < (WIDTH-2) else False
    elif move == UP:

        flag = True if idx > (2*WIDTH-1) else False
    elif move == DOWN:
        flag = True if idx < (FIELD_SIZE-2*WIDTH) else False
    return flag

重置board
board_BFS后,UNDEFINED值都变为了到达食物的路径长度。
如需要还原,则要重置它。

def board_reset(psnake, psize, pboard):
    for i in range(FIELD_SIZE):
        if i == food:
            pboard[i] = FOOD
        elif is_cell_free(i, psize, psnake):
            pboard[i] = UNDEFINED
        else:
            pboard[i] = SNAKE

广度优先搜索遍历整个board,计算出board中每个非SNAKE元素到达食物的路径长度。

def board_BFS(pfood, psnake, pboard):
    queue = []
    queue.append(pfood)
    inqueue = [0] * FIELD_SIZE
    found = False

    while len(queue)!=0:
        idx = queue.pop(0)
        if inqueue[idx] == 1: continue
        inqueue[idx] = 1
        for i in range(4):
            if is_move_possible(idx, mov[i]):
                if idx + mov[i] == psnake[HEAD]:
                    found = True
                if pboard[idx+mov[i]] < SNAKE:
                    if pboard[idx+mov[i]] > pboard[idx]+1:
                        pboard[idx+mov[i]] = pboard[idx] + 1
                    if inqueue[idx+mov[i]] == 0:
                        queue.append(idx+mov[i])
    return found

从蛇头开始,根据board中元素值,从蛇头周围4个领域点中选择最短路径。

def choose_shortest_safe_move(psnake, pboard):
    best_move = ERR
    min = SNAKE
    for i in range(4):
        if is_move_possible(psnake[HEAD], mov[i]) and pboard[psnake[HEAD]+mov[i]]<min:

            min = pboard[psnake[HEAD]+mov[i]]
            best_move = mov[i]
    return best_move

检查是否可以追着蛇尾运动,即蛇头和蛇尾间是有路径的,为的是避免蛇头陷入死路。虚拟操作,在tmpboard,tmpsnake中进行。

def is_tail_inside():
    global tmpboard, tmpsnake, food, tmpsnake_size
    tmpboard[tmpsnake[tmpsnake_size-1]] = 0
    tmpboard[food] = SNAKE
    result = board_BFS(tmpsnake[tmpsnake_size-1], tmpsnake, tmpboard)
    for i in range(4):
        if is_move_possible(tmpsnake[HEAD], mov[i]) and tmpsnake[HEAD]+mov[i]==tmpsnake[tmpsnake_size-1] and tmpsnake_size>3:
            result = False
    return result

让蛇头朝着蛇尾运行一步,不管蛇身阻挡,朝蛇尾方向运行。

def follow_tail():
    global tmpboard, tmpsnake, food, tmpsnake_size
    tmpsnake_size = snake_size
    tmpsnake = snake[:]
    board_reset(tmpsnake, tmpsnake_size, tmpboard)
    tmpboard[tmpsnake[tmpsnake_size-1]] = FOOD
    tmpboard[food] = SNAKE
    board_BFS(tmpsnake[tmpsnake_size-1], tmpsnake, tmpboard)
    tmpboard[tmpsnake[tmpsnake_size-1]] = SNAKE
    return choose_longest_safe_move(tmpsnake, tmpboard)

在各种方案都不行时,随便找一个可行的方向来走(1步)

def any_possible_move():
    global food , snake, snake_size, board
    best_move = ERR
    board_reset(snake, snake_size, board)
    board_BFS(food, snake, board)
    min = SNAKE

    for i in range(4):
        if is_move_possible(snake[HEAD], mov[i]) and board[snake[HEAD]+mov[i]]<min:
            min = board[snake[HEAD]+mov[i]]
            best_move = mov[i]
    return best_move

转换数组函数

def shift_array(arr, size):
    for i in range(size, 0, -1):
        arr[i] = arr[i-1]

def new_food():
    global food, snake_size
    cell_free = False
    while not cell_free:
        w = random.randint(1, WIDTH-2)
        h = random.randint(1, HEIGHT-2)
        food = WIDTH*h + w
        cell_free = is_cell_free(food, snake_size, snake)
    pygame.draw.rect(playSurface,redColour,Rect(18*(food//WIDTH), 18*(food%WIDTH),18,18))

真正的蛇在这个函数中,朝pbest_move走1步。

def make_move(pbest_move):
    global snake, board, snake_size, score
    shift_array(snake, snake_size)
    snake[HEAD] += pbest_move
    p = snake[HEAD]
    for body in snake:
      pygame.draw.rect(playSurface,whiteColour,Rect(18*(body//WIDTH), 18*(body%WIDTH),18,18))
    pygame.draw.rect(playSurface,greenColour,Rect(18*(snake[snake_size-1]//WIDTH),18*(snake[snake_size-1]%WIDTH),18,18))
    pygame.draw.rect(playSurface,headColour,Rect(18*(p//WIDTH), 18*(p%WIDTH),18,18))

    pygame.draw.rect(playSurface,(255,255,0),Rect(0,0,18,18))

    pygame.display.flip()

    if snake[HEAD] == food:
        board[snake[HEAD]] = SNAKE
        snake_size += 1
        score += 1
        if snake_size < FIELD_SIZE: new_food()
    else:
        board[snake[HEAD]] = SNAKE
        board[snake[snake_size]] = UNDEFINED
        pygame.draw.rect(playSurface,blackColour,Rect(18*(snake[snake_size]//WIDTH),18*(snake[snake_size]%WIDTH),18,18))

        pygame.display.flip()

虚拟地运行一次,然后在调用处检查这次运行可否可行,可行才真实运行。
虚拟运行吃到食物后,得到虚拟下蛇在board的位置。

def virtual_shortest_move():
    global snake, board, snake_size, tmpsnake, tmpboard, tmpsnake_size, food
    tmpsnake_size = snake_size
    tmpsnake = snake[:]
    tmpboard = board[:]
    board_reset(tmpsnake, tmpsnake_size, tmpboard)

    food_eated = False
    while not food_eated:
        board_BFS(food, tmpsnake, tmpboard)
        move = choose_shortest_safe_move(tmpsnake, tmpboard)
        shift_array(tmpsnake, tmpsnake_size)
        tmpsnake[HEAD] += move

        if tmpsnake[HEAD] == food:
            tmpsnake_size += 1
            board_reset(tmpsnake, tmpsnake_size, tmpboard)
            tmpboard[food] = SNAKE
            food_eated = True
        else:
            tmpboard[tmpsnake[HEAD]] = SNAKE
            tmpboard[tmpsnake[tmpsnake_size]] = UNDEFINED

如果蛇与食物间有路径,则调用本函数。

def find_safe_way():
    global snake, board
    safe_move = ERR

    virtual_shortest_move()
    if is_tail_inside():
        return choose_shortest_safe_move(snake, board)
    safe_move = follow_tail()
    return safe_move

初始化pygame 模块

pygame.init()

定义一个变量用来控制游戏速度

fpsClock = pygame.time.Clock()

创建pygame显示层

playSurface = pygame.display.set_mode((270,270))
pygame.display.set_caption('贪吃蛇')

绘制pygame显示层

playSurface.fill(blackColour)

初始化食物

pygame.draw.rect(playSurface,redColour,Rect(18*(food//WIDTH), 18*(food%WIDTH),18,18))

while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            print(score)
            pygame.quit()
            sys.exit()
        elif event.type == KEYDOWN:
            if event.key==K_ESCAPE:
                print(score)
                pygame.quit()
                sys.exit()

    pygame.display.flip()

    pygame.draw.rect(playSurface,(255,255,0),Rect(0,0,270,270),36)

    board_reset(snake, snake_size, board)

    if board_BFS(food, snake, board):
        best_move  = find_safe_way()
    else:
        best_move = follow_tail()
    if best_move == ERR:
        best_move = any_possible_move()

    if best_move != ERR: make_move(best_move)
    else:
        print(score)
        break

    fpsClock.tick(20)

兄弟们,快去试试吧~

记得点赞收藏哈~

我还给大家准备了这些资料
python学习路线汇总
精品Python学习书籍100本
Python入门视频合集
Python实战案例
Python面试题
Python相关软件工具/pycharm永久使用

Original: https://blog.csdn.net/fei347795790/article/details/122301679
Author: 嗨学编程
Title: 表弟打把王者的时间,我就用python写了个自动玩贪吃蛇的程序

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