pygame实现贪吃蛇

导入相关的包

import pygame, sys, random
from pygame.locals import *

设置屏幕大小以及基本参数

设置屏幕大小为400*400,mainClock = pygame.time.Clock()用来设置时间同步,不会根据计算机的运行来决定运行多少次, mainClock.tick(1) 一秒只会运行一次,设置了屏幕的底色为白色。


WIDTH = 400
HEIGHT = 400

surface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)
pygame.display.set_caption('贪吃蛇')

pygame.init()
mainClock = pygame.time.Clock()

BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)

while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

    surface.fill(WHITE)
    pygame.display.update()
    mainClock.tick(1)

pygame实现贪吃蛇

设置贪吃蛇的位置,以及移动的大小

这里设置了贪吃蛇的长度和起始位置,和食物和蛇的宽度,这里必须设置为可以被食物和蛇的宽度整除的数,这样才能保证蛇能到任意的位置


snakeWidth = 4

snakeX = 40
snakeY = 40

FOODSNAKEWIDTH = 8

moveLeft = False
moveRight = False
moveUp = False
moveDown = False

moveRight = True

def getSnake():

    snake = []
    for i in range(snakeWidth):
        snake.append(pygame.Rect(snakeX + i * FOODSNAKEWIDTH, snakeY, FOODSNAKEWIDTH, FOODSNAKEWIDTH))
    return snake

snake = getSnake()

绘制蛇

    surface.fill(WHITE)
    for s in snake:
        pygame.draw.rect(surface, BLACK, s)

pygame实现贪吃蛇

让蛇动起来

这里将蛇列表最后一位移除,然后将第一位的位置根据方向加减坐标

    snake.pop()
    newTop = copy.deepcopy(snake[0])

    if moveRight:
        newTop.left += FOODSNAKEWIDTH
    if moveLeft:
        newTop.left -= FOODSNAKEWIDTH
    if moveUp:
        newTop.top -= FOODSNAKEWIDTH
    if moveDown:
        newTop.top += FOODSNAKEWIDTH

    snake.insert(0, newTop)

pygame实现贪吃蛇
这样会有一个问题,如果超出屏幕呢,我们将超出屏幕,那么就会消失,我们只需要你移动第一个元素的时候,如果超出则将元素移动另一个位置。

    if moveRight:
        if newTop.right == WIDTH:
            newTop.left = 0
        else:
            newTop.left += FOODSNAKEWIDTH
    if moveLeft:
        if newTop.left == 0:
            newTop.right == WIDTH
        else:
            newTop.left -= FOODSNAKEWIDTH
    if moveUp:
        if newTop.top == 0:
            newTop.bottom = HEIGHT
        else:
            newTop.top -= FOODSNAKEWIDTH
    if moveDown:
        if newTop.bottom == HEIGHT:
            newTop.top = 0
        else:
            newTop.top += FOODSNAKEWIDTH

实现贪吃蛇拐弯

为了实现对应的功能,我们将方向变量改为一个变量,这样我们方便修改方向


snakeDirection = "moveRight"
  ----
  省略的代码
  ----
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN:
            if event.key == K_LEFT:
                if snakeDirection == "moveRight":
                    snake.reverse()
                snakeDirection = "moveLeft"
            if event.key == K_RIGHT:
                if snakeDirection == "moveLeft":
                    snake.reverse()
                snakeDirection = "moveRight"
            if event.key == K_UP:
                if snakeDirection == "moveDown":
                    snake.reverse()
                snakeDirection = "moveUp"
            if event.key == K_DOWN:
                if snakeDirection == "moveUp":
                    snake.reverse()
                snakeDirection = "moveDown"

为了方便看到效果,我将mainClock.tick(1) 设置为mainClock.tick(3)

pygame实现贪吃蛇

实现随机食物

这里用了很啰嗦的代码,我自己也看不下去,有点含糊,这里为了简单只设计了一个食物,遍历屏幕上不是贪吃蛇的可以放食物的集合,然后随机生成一个食物。

    if len(foods) < foodnum:

        canFoodColl = []

        for x in range(sizeNum):
            for y in range(sizeNum):
                foodExist = True
                for sn in snake:
                    if x * FOODSNAKEWIDTH == sn.left and y * FOODSNAKEWIDTH == sn.top:
                        foodExist = False
                        break
                if foodExist:
                    canFoodColl.append({'x': x, 'y': y})
        f = canFoodColl[random.randint(0, len(canFoodColl))]
        foods.append(pygame.Rect(f['x'], f['y'], FOODSNAKEWIDTH, FOODSNAKEWIDTH))

pygame实现贪吃蛇

吃食物

这里用 colliderect判断二者是否相撞,然后食物集合置空,不减去贪吃蛇集合的最后一个元素。

    if len(foods) < foodnum:

        canFoodColl = []

        for x in range(sizeNum):
            for y in range(sizeNum):
                foodExist = True
                for sn in snake:
                    if x * FOODSNAKEWIDTH == sn.left and y * FOODSNAKEWIDTH == sn.top:
                        foodExist = False
                        break
                if foodExist:
                    canFoodColl.append({'x': x, 'y': y})
        f = canFoodColl[random.randint(0, len(canFoodColl))]
        foods.append(pygame.Rect(f['x'] * FOODSNAKEWIDTH, f['y'] * FOODSNAKEWIDTH, FOODSNAKEWIDTH, FOODSNAKEWIDTH))
        print(f['x'])
        print(f['y'])
    else:
        if newTop.colliderect(foods[0]):
            foods = []
            eatFlg = True
        print('xxx')

pygame实现贪吃蛇

完整代码

import pygame, sys, random
from pygame.locals import *
import copy

WIDTH = 400
HEIGHT = 400

surface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)
pygame.display.set_caption('贪吃蛇')

pygame.init()
mainClock = pygame.time.Clock()

BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)

snakeWidth = 4

snakeX = 40
snakeY = 40

FOODSNAKEWIDTH = 8

snakeDirection = "moveRight"

foods = []

sizeNum = 39

foodnum = 1

def getSnake():

    snake = []
    for i in range(snakeWidth):
        snake.append(pygame.Rect(snakeX + i * FOODSNAKEWIDTH, snakeY, FOODSNAKEWIDTH, FOODSNAKEWIDTH))
    return snake

snake = getSnake()

while True:

    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN:
            if event.key == K_LEFT:
                if snakeDirection == "moveRight":
                    snake.reverse()
                snakeDirection = "moveLeft"
            if event.key == K_RIGHT:
                if snakeDirection == "moveLeft":
                    snake.reverse()
                snakeDirection = "moveRight"
            if event.key == K_UP:
                if snakeDirection == "moveDown":
                    snake.reverse()
                snakeDirection = "moveUp"
            if event.key == K_DOWN:
                if snakeDirection == "moveUp":
                    snake.reverse()
                snakeDirection = "moveDown"
    surface.fill(WHITE)
    for s in snake:
        pygame.draw.rect(surface, BLACK, s)
    for f in foods:
        pygame.draw.rect(surface, GREEN, f)
    pygame.display.update()

    eatFlg = False

    newTop = copy.deepcopy(snake[0])

    if snakeDirection == "moveRight":
        if newTop.right == WIDTH:
            newTop.left = 0
        else:
            newTop.left += FOODSNAKEWIDTH
    if snakeDirection == "moveLeft":
        if newTop.left == 0:
            newTop.right = WIDTH
        else:
            newTop.left -= FOODSNAKEWIDTH
    if snakeDirection == "moveUp":
        if newTop.top == 0:
            newTop.bottom = HEIGHT
        else:
            newTop.top -= FOODSNAKEWIDTH
    if snakeDirection == "moveDown":
        if newTop.bottom == HEIGHT:
            newTop.top = 0
        else:
            newTop.top += FOODSNAKEWIDTH

    if len(foods) < foodnum:

        canFoodColl = []

        for x in range(sizeNum):
            for y in range(sizeNum):
                foodExist = True
                for sn in snake:
                    if x * FOODSNAKEWIDTH == sn.left and y * FOODSNAKEWIDTH == sn.top:
                        foodExist = False
                        break
                if foodExist:
                    canFoodColl.append({'x': x, 'y': y})
        f = canFoodColl[random.randint(0, len(canFoodColl))]
        foods.append(pygame.Rect(f['x'] * FOODSNAKEWIDTH, f['y'] * FOODSNAKEWIDTH, FOODSNAKEWIDTH, FOODSNAKEWIDTH))
        print(f['x'])
        print(f['y'])
    else:
        if newTop.colliderect(foods[0]):
            foods = []
            eatFlg = True
        print('xxx')

    snake.insert(0, newTop)
    if not eatFlg:
        snake.pop()

    mainClock.tick(3)

这里代码比较粗糙,勉强实现了,之后会优化代码,重新整理一下,继续完善游戏。

Original: https://blog.csdn.net/qq_40801987/article/details/121712672
Author: 我的天才女友
Title: pygame实现贪吃蛇

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